#pragma once
#include "EntityControl.h"
#include "EntityParameter.h"

class EntityControl;

class IParameterChangedListener
{
public:


	virtual void parameterChanged(EntityControl *sourceEntity, std::string parameterName, EntityParameter *oldValue, EntityParameter *newValue)=0;

	IParameterChangedListener(void)
	{
	}

	virtual ~IParameterChangedListener(void)
	{
	}
};

